public override void Initialize(PlayerBase player) { myPlayer = player; var preAction = ResourceManager.Instance.Get <HitSeriesofAction>(ConstDirectry.DirPrefabsHitPlayer, ConstActionHitData.ActionSpecialistStrong); HitStrongAtack1Animation = Instantiate(preAction); HitStrongAtack1Animation.Initialize(myPlayer); HitStrongAtack1Animation.actionType = HitSeriesofAction.ActionType.Strong; }
public override void HitAnimationStrongattack(float atk) { HitStrongAtack1Animation.Activate(); }