コード例 #1
0
    public override void Initialize(PlayerBase player)
    {
        myPlayer = player;

        var preAction = ResourceManager.Instance.Get <HitSeriesofAction>(ConstDirectry.DirPrefabsHitPlayer, ConstActionHitData.ActionSpecialistStrong);

        HitStrongAtack1Animation = Instantiate(preAction);
        HitStrongAtack1Animation.Initialize(myPlayer);
        HitStrongAtack1Animation.actionType = HitSeriesofAction.ActionType.Strong;
    }
コード例 #2
0
 public override void HitAnimationStrongattack(float atk)
 {
     HitStrongAtack1Animation.Activate();
 }