public override void OnEnter() { base.OnEnter(); _hitId = HitInfo.GenerateId(); Actor.AddAttackCooldown(_setting.Cooldown); Actor.Mobile.UpdateDirection(Actor.DesiredMovement); _clampedVelocityOnEnter = Actor.Mobile.CurrentVelocity.ClampedMagnitude(PlayerSettings.MaxAirAttackVelocity); }