public HitInfo GetHit() { HitInfo info = new HitInfo(); info.hit = false; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Vector3?point = Utils.Raycast(ray, editRange); if (point.HasValue) { info.hit = true; Vector3 pos = point.Value; Vector3i hitPos = Utils.GetBlockPos(pos + ray.direction * 0.01f); info.hitPos = hitPos; pos -= ray.direction * 0.01f; info.adjPos = Utils.GetBlockPos(pos); info.CalculateNormal(); } return(info); }