public void AddHighscoreEntry(int score, string name) { HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, name = name }; string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores == null) { highscores = new Highscores() { highscoreEntryList = new List <HighscoreEntry>() }; } highscores.highscoreEntryList.Add(highscoreEntry); string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); RefreshHighscoreTable(); }
void onPlayerPref() { string jsonString = PlayerPrefs.GetString("highscoretable"); highscores = JsonUtility.FromJson <Highscores>(jsonString); for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score > highscores.highscoreEntryList[i].score) { HighscoreEntry temp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = temp; } } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, container, highscoreEntryTransformList); } }
private string getMainText(List <HighscoreEntry> currentEntries, HighscoreEntry newEntry) { int _case = 0; if (currentEntries != null && currentEntries.Count > 0) { HighscoreEntry bestRun = currentEntries[0]; _case = newEntry.CompareTo(bestRun) < 0 ? 1 : 2; } int minutes = (int)(newEntry.playTime % 3600); minutes = (int)(minutes / 60); int seconds = (int)(newEntry.playTime % 60); string text = "Die künstliche Intelligenz hat die Simulation "; text += _case == 0 ? "das erste Mal " : ""; text += "mit einer Zeit von " + minutes + " Minuten und " + seconds + " Sekunden "; text += _case == 0 ? "erfolgreich " : ""; text += "abgeschlossen"; if (_case == 0) { text += ". Es werden weitere Simulationen durchgeführt, um die Effizienz weiter zu steigern."; } else if (_case == 1) { text += " und sich dabei im Vergleich zuvor weiterentwickelt. Diese Daten werden genutzt, um neue Simulationen durchzuführen und die Effizienz weiter zu steigern."; } else if (_case == 2) { text += " und ist dabei im Vergleich zuvor degeneriert. Die Daten werden zurückgesetzt, um weiteren Schaden zu vermeiden."; } return(text); }
private void AddHighscoreEntry(int score, string name) { // Create HighscoreEntry HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, name = name }; // Load saved Highscores string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores == null) { // There's no stored table, initialize highscores = new Highscores() { highscoreEntryList = new List <HighscoreEntry>() }; } // Add new entry to Highscores highscores.highscoreEntryList.Add(highscoreEntry); // Save updated Highscores string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); }
public void AddNewEntry(int pos, HighscoreEntry entry) { highscores.highscoreEntryList.Insert(pos, entry); //INSERT RECORD INTO DATABASE StartCoroutine(InsertScore(entry.name, entry.score)); }
private void CreateHighscoreEntryTransform(HighscoreEntry highscoreEntry, Transform container, List <Transform> transformList) { float templateHeight = 40f; Transform entryTransform = Instantiate(entryTemplate, container); RectTransform entryRectTransform = entryTransform.GetComponent <RectTransform>(); entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count); entryTransform.gameObject.SetActive(true); int rank = transformList.Count + 1; string rankString; switch (rank) { default: rankString = rank + "TH"; break; case 1: rankString = "1ST"; break; case 2: rankString = "2ND"; break; case 3: rankString = "3RD"; break; } entryTransform.Find("posText").GetComponent <Text>().text = rankString; int score = highscoreEntry.score; entryTransform.Find("scoreText").GetComponent <Text>().text = score.ToString(); string name = highscoreEntry.name; entryTransform.Find("nameText").GetComponent <Text>().text = name; transformList.Add(entryTransform); }
public HighscoreEntry AddHighscore(int level, float time) { Debug.Log("Add Highscore " + level + "/" + time); var entry = Highscores.Find(q => q.Level == level); if (entry != null) { entry.Tries++; entry.HasWon++; if (entry.Time > time) { entry.Time = time; } } else { entry = new HighscoreEntry() { Level = level, Time = time, Tries = 1, HasWon = 1 }; Highscores.Add(entry); } SaveHighscore(); return(entry); }
private void Start() { _instance = this; entryTemplate.gameObject.SetActive(false); string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score < highscores.highscoreEntryList[i].score) { HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
private void CreateHighscoreEntryTransform(HighscoreEntry highscoreEntry, Transform container, List <Transform> transformList) { float templateHeight = 50f; Transform entryTransform = Instantiate(entryTemplate, container); RectTransform entryRectTransform = entryTransform.GetComponent <RectTransform>(); entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count); entryTransform.gameObject.SetActive(true); int rank = transformList.Count + 1; entryTransform.Find("PositionText").GetComponent <Text>().text = rank.ToString(); int score = highscoreEntry.score; entryTransform.Find("ScoreText").GetComponent <Text>().text = score.ToString(); string name = highscoreEntry.name; entryTransform.Find("NameText").GetComponent <Text>().text = name; float time = highscoreEntry.time; float seconds = (time % 60); float minutes = ((int)time / 60) % 60; char splitter = ':'; entryTransform.Find("TimeText").GetComponent <Text>().text = minutes.ToString("00") + splitter + seconds.ToString("00"); transformList.Add(entryTransform); }
public void AddHighscoreEntry(float score, string name) { HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, name = name }; //Load saved Highscores string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); if (highscores == null) { highscores = new Highscores(); highscores.highscoreEntryList = new List <HighscoreEntry>(); } //Add new entry to Highscores highscores.highscoreEntryList.Add(highscoreEntry); //Save updates Highscores string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); }
public HighscoreEntry(HighscoreEntry entry) { name = entry.name; time = entry.time; strokes = entry.strokes; points = CalculatePoints(entry.time, entry.strokes); }
//Adds a highscoreEntry to the existing list public static void AddEntry(HighscoreEntry highscoreEntry) { HighscoreSaveData savedScores = GetSavedScores(); bool scoreAdded = false; for (int i = 0; i < savedScores.highscoreList.Count; i++) { if (highscoreEntry.entryScore > savedScores.highscoreList[i].entryScore) { savedScores.highscoreList.Insert(i, highscoreEntry); scoreAdded = true; break; } } if (!scoreAdded && savedScores.highscoreList.Count < maxEntryLimit) { savedScores.highscoreList.Add(highscoreEntry); } if (savedScores.highscoreList.Count > maxEntryLimit) { savedScores.highscoreList.RemoveRange(maxEntryLimit, savedScores.highscoreList.Count - maxEntryLimit); } SaveScores(savedScores); }
public void SubmitEntry() { if (playerInput.text == "") { return; } HighscoreEntry entry = new HighscoreEntry { highScore = PointHandeler.GetScore(), name = playerInput.text }; CalculateNewHighscore(entry); for (int i = 0; i < entries.Count; i++) { HighscoreEntry currentEntry = new HighscoreEntry { highScore = int.Parse(entries[i].Find("ScoreTab").GetComponent <Text>().text), name = entries[i].Find("NameTab").GetComponent <Text>().text }; highscoreEntryList.Add(currentEntry); } Highscores highscores = new Highscores { highscoreEntryList = highscoreEntryList }; string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); inputWindow.SetActive(false); }
public void Run() { Console.Clear(); Console.WriteLine("Podaj swoje imie:"); var name = Console.ReadLine(); bool result; do { Console.Write("Zgadnij: "); var bet = Console.ReadLine(); result = _game.Guess(bet, out var answer); Console.WriteLine(answer); } while (!result); Console.WriteLine($"Wynik: {_game.Result}"); if (_scoreManager == null) { return; } var highscoreEntry = new HighscoreEntry(name, _game.Result); _scoreManager.Add(highscoreEntry); Console.WriteLine("\nNAJLEPSZE WYNIKI:"); foreach (var entry in _scoreManager.List()) { Console.WriteLine(entry); } }
public HighscoreEntry AddTry(int level) { Debug.Log("Add Try " + level); var entry = Highscores.Find(q => q.Level == level); if (entry != null) { entry.Tries++; } else { entry = new HighscoreEntry() { Level = level, Time = 0, Tries = 1, HasWon = 0 }; Highscores.Add(entry); } SaveHighscore(); return(entry); }
public void AddHighscoreEntry(int score) { HighscoreEntry highscoreEntry = new HighscoreEntry { score = score }; string jsonString = PlayerPrefs.GetString("HighScoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); highscores.highscoreEntryList.Add(highscoreEntry); highscores.highscoreEntryList.Sort((x, y) => y.score.CompareTo(x.score)); if (highscores.highscoreEntryList.Count > 10) { for (int h = highscores.highscoreEntryList.Count; h > 10; h--) { highscores.highscoreEntryList.RemoveAt(10); } } string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("HighScoreTable", json); PlayerPrefs.Save(); }
//Do create gameobject for highscore entries private void CreateHighscoreEntryTransform(HighscoreEntry entry, Transform parent, List <Transform> transforms) { var height = 30F; Transform transform = Instantiate(template, parent); RectTransform rect = transform.GetComponent <RectTransform>(); rect.anchoredPosition = new Vector2(0, -height * transforms.Count); transform.gameObject.SetActive(true); var rank = transforms.Count + 1; //Switch statement to turn numbers into ordinals string rankString; switch (rank) { case 1: rankString = "1ST"; break; case 2: rankString = "2ND"; break; case 3: rankString = "3RD"; break; default: rankString = rank + "TH"; break; } ; transform.Find("Position").GetComponent <Text>().text = rankString; transform.Find("Score").GetComponent <Text>().text = entry.score.ToString(); transforms.Add(transform); }
public void Awake() { Scene currentScene = SceneManager.GetActiveScene(); print(currentScene.name); LevelNameSelect = LevelNSelect.ToString(); print(LevelNameSelect); entryContainer = transform.Find("highscoreEntryContainer"); entryTemplate.gameObject.SetActive(false); if (Highscores.Get(0).time == 0) { // There's no stored table, initialize Debug.Log("Initializing table with default values..."); AddHighscoreEntry(2005001, "Nik"); AddHighscoreEntry(1010002, "CPU"); AddHighscoreEntry(0040003, "CP2"); } highscoreEntryTransformList = new List <Transform>(); for (int i = 0; i < Highscores.Count; i++) { HighscoreEntry highscoreEntry = Highscores.Get(i); CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
private void RefreshHighscoreTable() { string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); // Sort entry list by Score for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score < highscores.highscoreEntryList[i].score) { // Swap HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } if (highscoreEntryTransformList != null) { foreach (Transform highscoreEntryTransform in highscoreEntryTransformList) { Destroy(highscoreEntryTransform.gameObject); } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
private void Awake() { entryContainer = transform.Find("HighScoreEntryContainer"); entryTemplate = entryContainer.Find("HighScoreEntryTemplate"); entryTemplate.gameObject.SetActive(false); string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); // Sort entry list by Score for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score > highscores.highscoreEntryList[i].score) { // Swap HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList) { CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
private void CreateHighScoreEntryTransform(HighscoreEntry highscoreEntry, Transform container, List <Transform> transformList) { float templeHeight = 50f; Transform entrytransform = Instantiate(entryTemplate, container); RectTransform entryRectTransform = entrytransform.GetComponent <RectTransform>(); entryRectTransform.anchoredPosition = new Vector2(0, -templeHeight * transformList.Count); entrytransform.gameObject.SetActive(true); int rank = transformList.Count + 1; string rankString; switch (rank) { default: rankString = rank + "th"; break; case 1: rankString = "1st"; break; case 2: rankString = "2nd"; break; case 3: rankString = "3rd"; break; } float time = highscoreEntry.time; int jumps = highscoreEntry.jumps; string name = highscoreEntry.name; entrytransform.Find("posText").GetComponent <Text>().text = rankString; entrytransform.Find("nameText").GetComponent <Text>().text = name; entrytransform.Find("timeText").GetComponent <Text>().text = time.ToString() + " sec"; entrytransform.Find("jump").GetComponent <Text>().text = jumps.ToString(); entrytransform.Find("background").gameObject.SetActive(rank % 2 == 1); transformList.Add(entrytransform); }
public void loadData() { entryContainer = transform.Find("Isi"); entryTemplate = entryContainer.Find("ListHighScore"); string jsonstring = PlayerPrefs.GetString("HighscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonstring); entryTemplate.gameObject.SetActive(false); for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score > highscores.highscoreEntryList[i].score) { HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } highscoreEntryTransformList = new List <Transform>(); foreach (HighscoreEntry highscoreEntry in highscores.highscoreEntryList) { CreateHighscoreEntryTr(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
// Add Highscore entry public static void AddHighscoreEntry(int score, string name) { // Create HighscoreEntry HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, name = name }; // Load saved Highscores string jsonString = PlayerPrefs.GetString("scoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); // Initialize highscore table if it doesn't exist if (highscores == null) { highscores = new Highscores() { highscoreEntryList = new List <HighscoreEntry>() }; } // Add new entry to Highscores highscores.highscoreEntryList.Add(highscoreEntry); // Save updated Highscores string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("scoreTable", json); PlayerPrefs.Save(); }
private void CreateHighscoreEntryTransform(HighscoreEntry highscoreEntry, Transform container, List <Transform> transformList) { float templateHeight = 40f; Transform entryTransform = Instantiate(entryTemplate, container).transform; RectTransform entryRectTransform = entryTransform.GetComponent <RectTransform>(); entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count); int rank = transformList.Count + 1; string rankString; switch (rank) { default: rankString = rank + "th"; break; case 1: rankString = "1st"; break; case 2: rankString = "2nd"; break; case 3: rankString = "3rd"; break; } entryTransform.Find("Rank").GetComponent <TextMeshProUGUI>().text = rankString; int score = highscoreEntry.getScore(); entryTransform.Find("Score").GetComponent <TextMeshProUGUI>().text = score.ToString(); string name = highscoreEntry.getName(); entryTransform.Find("Name").GetComponent <TextMeshProUGUI>().text = name; transformList.Add(entryTransform); }
private void CreateHighscoreEntryTransform(HighscoreEntry highscoreEntry, Transform container, List <Transform> transformList) { Transform entryTransform = Instantiate(entryTemplate, container); entryTransform.gameObject.SetActive(true); entryTransform.localScale = new Vector3(8, 8, 1); int rank = transformList.Count + 1; string rankString; switch (rank) { default: rankString = rank + "TH"; break; case 1: rankString = "1ST"; break; case 2: rankString = "2ND"; break; case 3: rankString = "3RD"; break; } entryTransform.Find("PosText").GetComponent <TextMeshProUGUI>().text = rankString; int time = highscoreEntry.time; entryTransform.Find("TimeText").GetComponent <TextMeshProUGUI>().text = time.ToString("00:00:000"); string name = highscoreEntry.name; entryTransform.Find("NameText").GetComponent <TextMeshProUGUI>().text = name; transformList.Add(entryTransform); }
public void recordPlayerHS() { //to do foolprof var highscore = new HighscoreEntry() { name = inputField.text, score = PlayerPrefs.GetFloat("HighScore"), }; var json = JsonConvert.SerializeObject(highscore); var response = Unirest.post("http://localhost/highscores") .body(json) .asJson <string>(); if (response.Code != 200) { Debug.Log("Something went wrong (responce error)"); somethingWentWrong.enabled = true; recordMyHS.gameObject.SetActive(false); return; } recorded.enabled = true; back.gameObject.SetActive(true); recordMyHS.gameObject.SetActive(false); //else //{ // somethingWentWrong.enabled = true; // recordMyHS.gameObject.SetActive(false); //} }
public void GetScoreList() { entryContainer = transform.Find("highscoreEntryContainer"); foreach (Transform t in entryContainer) { GameObject.Destroy(t.gameObject); } entryTemplate.gameObject.SetActive(false); if (Highscores.Get(0).time == 0) { // There's no stored table, initialize Debug.Log("Initializing table with default values..."); AddHighscoreEntry(2005001, "Nik"); AddHighscoreEntry(1010002, "CPU"); AddHighscoreEntry(0040003, "CP2"); } highscoreEntryTransformList = new List <Transform>(); for (int i = 0; i < Highscores.Count; i++) { HighscoreEntry highscoreEntry = Highscores.Get(i); CreateHighscoreEntryTransform(highscoreEntry, entryContainer, highscoreEntryTransformList); } }
//Do adding new entry to highscore list public void AddHighscoreEntry(int score) { HighscoreEntry highscoreEntry = new HighscoreEntry(score); //fetch json from playerprefs string jsonString = PlayerPrefs.GetString("highscoreTable"); //decompose json into object Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); //if fetch failed, make a new object if (highscores == null) { highscores = new Highscores(); } //add entry and then sort the list based on scores highscores.highscoreEntries.Add(highscoreEntry); highscores.highscoreEntries = highscores.highscoreEntries.OrderByDescending(i => i.score).ToList(); //prune highscore list to only show top 10 while (highscores.highscoreEntries.Count > 10) { highscores.highscoreEntries.RemoveAt(highscores.highscoreEntries.Count - 1); } //save new highscore table to playerprefs string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString("highscoreTable", json); PlayerPrefs.Save(); }
public void AddHighscoreEntry(string gameMode, int score, int enemies, string time, string name) { gameMode = gameMode + "HighScores"; // Load saved Highscores string jsonString = PlayerPrefs.GetString(gameMode); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); HighscoreEntry highscoreEntry = new HighscoreEntry { score = score, enemies = enemies, time = time, name = name }; // If there isn't a high score list yet, make one if (highscores == null) { // There's no stored table, initialize highscores = new Highscores() { highscoreEntryList = new List <HighscoreEntry>() }; } highscores.highscoreEntryList.Add(highscoreEntry); // Save updated Highscores string json = JsonUtility.ToJson(highscores); PlayerPrefs.SetString(gameMode, json); PlayerPrefs.Save(); }
public void OnNameGiven(string playerName) { int playerScore = SceneController.instance.GetPlayerScore(); AddHighscoreEntry(playerScore, playerName); string jsonString = PlayerPrefs.GetString("highscoreTable"); Highscores highscores = JsonUtility.FromJson <Highscores>(jsonString); // "Decode" from JSON to Object // Sort entry list by Score for (int i = 0; i < highscores.highscoreEntryList.Count; i++) { for (int j = i + 1; j < highscores.highscoreEntryList.Count; j++) { if (highscores.highscoreEntryList[j].score > highscores.highscoreEntryList[i].score) { // Swap HighscoreEntry tmp = highscores.highscoreEntryList[i]; highscores.highscoreEntryList[i] = highscores.highscoreEntryList[j]; highscores.highscoreEntryList[j] = tmp; } } } int size = highscores.highscoreEntryList.Count < 12 ? highscores.highscoreEntryList.Count : 12; highscoreEntryTransformList = new List <Transform>(); for (int i = 0; i < size; i++) { CreateHighscoreEntryTransform(highscores.highscoreEntryList[i], entryContainer, highscoreEntryTransformList); } textInputCanvas.enabled = false; // not working }
public void fillInEmptyEntries() { int emptyEntriesNeeded = Mathf.Abs(mEntries.Count - MAX_HIGH_SCORES); for(int i = 0; i < emptyEntriesNeeded; i++) { HighscoreEntry entry = new HighscoreEntry("AAA", 0); mEntries.Add(entry); } mEntries.Sort(); }
public static int addScore(string name, int score) { HighscoreEntry e = new HighscoreEntry (name, score); highscores.Add (e); highscores.Sort ((a,b) => b.score - a.score); return highscores.IndexOf (e) + 1; }
//See the logs public void Test() { HighscoreEntry a = new HighscoreEntry ("Janna", 230); HighscoreEntry b = new HighscoreEntry ("Mac", 100); HighscoreEntry c = new HighscoreEntry ("Doug", 80); mEntries = new List<HighscoreEntry>(){a,b,c}; Save (); mEntries.Clear (); Load(); Debug.Log (mEntries.Count); for (int i = 0; i < mEntries.Count; i++) { Debug.Log ("Score: " + mEntries[i].GetName() + " " + mEntries[i].GetScore()); } }
public void Load() { mEntries.Clear(); string serializedScores = PlayerPrefs.GetString (PLAYER_PREF_HIGHSCORE_KEY, ""); if (serializedScores.Length == 0) return; IList json = (IList) MiniJSON.Json.Deserialize(serializedScores); foreach (IDictionary entry in json) { String name = entry ["name"].ToString (); int score = Convert.ToInt32(entry ["score"]); HighscoreEntry newEntry = new HighscoreEntry (name, score); mEntries.Add (newEntry); } mEntries.Sort (); int entryCount = mEntries.Count; mEntries.RemoveRange (MAX_HIGH_SCORES, entryCount - MAX_HIGH_SCORES); }
public void ShouldUseCorrectOrder() { // Arrange var list = new HighscoreList(); var entry1 = new HighscoreEntry("Simon", 1, DateTime.Now); var entry2 = new HighscoreEntry("Simon", 2, DateTime.Now); // Act list.Add(entry1); list.Add(entry2); // Assert var enumerator = list.GetEnumerator(); enumerator.MoveNext(); Assert.AreSame(entry2, enumerator.Current); }
void loadHighscore() { if (!File.Exists(Application.persistentDataPath + "/highscore.dat")) { Debug.Log("No Highscore to Load"); highscore = new HighscoreEntry[10]; for (int i = 0; i < 10; i++) { highscore[i] = new HighscoreEntry("Empty", 0); } return; } BinaryFormatter formatter = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/highscore.dat", FileMode.Open); highscore = (HighscoreEntry[]) formatter.Deserialize(file); file.Close(); }
public void Load() { mEntries.Clear(); string serializedScores = PlayerPrefs.GetString (PLAYER_PREF_HIGHSCORE_KEY, ""); //Debug.Log ("Serialized Scores: " + serializedScores); if (serializedScores.Length == 0) { fillInEmptyEntries (); return; } IList json = (IList) MiniJSON.Json.Deserialize(serializedScores); foreach (IDictionary entry in json) { String name = entry ["name"].ToString (); int score = Convert.ToInt32(entry ["score"]); HighscoreEntry newEntry = new HighscoreEntry (name, score); mEntries.Add (newEntry); } mEntries.Sort (); // If there are any empty entries ... fillInEmptyEntries (); }
public void ShouldDeepCloneReferences() { var machine = new PinballMachine(); var element = new Bumper(); var entry = new HighscoreEntry("Simon", 1, DateTime.Now); machine.Add(element); machine.Highscores.Add(entry); var copy = machine.Clone() as PinballMachine; Assert.AreNotSame(copy, machine); Assert.AreNotSame(copy.Balls, machine.Balls); Assert.AreNotSame(copy.Highscores, machine.Highscores); Assert.AreNotSame(copy.Highscores.First(), machine.Highscores.First()); Assert.AreNotSame(copy.Layout, machine.Layout); }
public void LoadFakeData() { HighscoreEntry a = new HighscoreEntry ("DAG", 3210); HighscoreEntry b = new HighscoreEntry ("JON", 2800); HighscoreEntry c = new HighscoreEntry ("NIC", 2750); HighscoreEntry d = new HighscoreEntry ("DAV", 2100); HighscoreEntry e = new HighscoreEntry ("ADM", 1800); HighscoreEntry f = new HighscoreEntry ("ADM", 1670); HighscoreEntry g = new HighscoreEntry ("ADM", 1670); HighscoreEntry h = new HighscoreEntry ("ADM", 1670); HighscoreEntry i = new HighscoreEntry ("ADM", 1670); HighscoreEntry j = new HighscoreEntry ("ADM", 1670); mEntries = new List<HighscoreEntry>(){a,b,c,d,e,f,g,h,i,j}; }
public bool checkHighscore(int score) { loadHighscore(); for (int i = 0; i < 10; i++) { if (highscore[i].score < score) { if (i != 9) { continue; } } if (i == 0) { return false; } int rank; if (i == 9) { rank = i; } else { rank = i - 1; } for (int j = 1; j <= rank; j++) { highscore[j-1] = highscore[j]; } highscore[rank] = new HighscoreEntry("Player", score); saveHighscore(); return true; } return false; }
// ******************************************** START/ UPDATE ******************************************** void Awake() { // find components: compoPool = Camera.main.GetComponent<Pool>(); compoHS = Camera.main.GetComponent<HighscoreEntry>(); compoScoreTextMesh = scoreDisplay.GetComponent<TextMesh>(); compoLivesTextMesh = livesDisplay.GetComponent<TextMesh>(); Application.targetFrameRate = 90; }
public void addScore(HighscoreEntry entry) { mEntries.Add(entry); }