public void actionDone(SSAction source) { source.destroy = false; this.currentActionIndex++; if (this.currentActionIndex >= sequence.Count) { this.currentActionIndex = 0; if (repeat > 0) { repeat--; } if (repeat == 0) { this.destroy = true; this.callback.actionDone(this); } } }
public void moveCharacter(MyCharacterController characterCtrl, Vector3 destination) { Vector3 currentPos = characterCtrl.getPos(); Vector3 middlePos = currentPos; if (destination.y > currentPos.y) { //from low(boat) to high(coast) middlePos.y = destination.y; } else { //from high(coast) to low(boat) middlePos.x = destination.x; } SSAction action1 = moveBoat.getAction(middlePos, characterCtrl.movingSpeed); SSAction action2 = moveBoat.getAction(destination, characterCtrl.movingSpeed); SSAction seqAction = SequenceAction.getAction(1, 0, new List <SSAction> { action1, action2 }); this.addAction(characterCtrl.getGameobj(), seqAction, this); }
public void actionDone(SSAction source) { }