예제 #1
0
    private void ComputeOpportunityScore_Orbs(BaseNavyArmy army)
    {
        NavyArmy navyArmy = army as NavyArmy;

        if (navyArmy == null)
        {
            return;
        }
        IOrbAIHelper service = AIScheduler.Services.GetService <IOrbAIHelper>();

        for (int i = 0; i < service.OrbSpawns.Count; i++)
        {
            OrbSpawnInfo orbSpawnInfo = service.OrbSpawns[i];
            if (orbSpawnInfo != null && orbSpawnInfo.CurrentOrbCount != 0f)
            {
                HeuristicValue heuristicValue = orbSpawnInfo.EmpireNeedModifier[army.Garrison.Empire.Index];
                if (heuristicValue > 0f)
                {
                    float num = this.ComputeOpportunityTurnOverhead(army, orbSpawnInfo.WorldPosition);
                    if ((army.CurrentMainTask == null || this.IsDetourWorthChecking(army, num)) && this.worldPositionService.IsOceanTile(orbSpawnInfo.WorldPosition) && this.IsCloseEnoughToOrigin(army, orbSpawnInfo.WorldPosition, 1f))
                    {
                        HeuristicValue heuristicValue2 = new HeuristicValue(0f);
                        heuristicValue2.Add(heuristicValue, "Orb position eval", new object[0]);
                        float          orbDistanceExponent = service.GetOrbDistanceExponent(army.Garrison.Empire);
                        HeuristicValue heuristicValue3     = new HeuristicValue(0f);
                        heuristicValue3.Add(num, "Nb turn added by opportunity", new object[0]);
                        heuristicValue3.Power(orbDistanceExponent, "From xml registry", new object[0]);
                        heuristicValue3.Add(1f, "avoid divide by 0", new object[0]);
                        heuristicValue2.Divide(heuristicValue3, "DistanceFactor", new object[0]);
                        navyArmy.Opportunities.Add(new BehaviorOpportunity
                        {
                            OpportunityPosition = orbSpawnInfo.WorldPosition,
                            Score = heuristicValue2,
                            Type  = BehaviorOpportunity.OpportunityType.Orbs
                        });
                    }
                }
            }
        }
    }