public void SetHeroHealth(Heroes hd, int health) { int index = GetDataIndex(this.Heroes_Health, hd); if (index == -1) { Slot ds = new Slot(hd.GetGlobalID(), health); this.Heroes_Health.Add(ds); } else { this.Heroes_Health[index].Count = health; } }
public void SetHeroState(Heroes hd, int state) { int index = GetDataIndex(this.Heroes_States, hd); if (index == -1) { Slot ds = new Slot(hd.GetGlobalID(), state); this.Heroes_States.Add(ds); } else { this.Heroes_States[index].Count = state; } }