public async Task InitializeAsync(string search = "") { try { UserDialogs.Instance.Loading("Estamos carregando os filmes, aguarde um instante..", null, null, true, MaskType.Gradient); var guid = Guid.NewGuid().ToString(); var publickey = GetHash(guid + AppSettings.PrivateKey + AppSettings.PublicKey); var endpoint = $"characters?apikey={AppSettings.PublicKey}&hash={publickey}&ts={guid}&limit=10&offset=1"; var response = await dataService.GetAsync <Character>(endpoint, "character", 100); var list = (List <Models.Result>)response.Result; if (list.Count > 0 && list != null) { Heroes.AddRange(list); foreach (var item in list) { heroes.Add(item); } } else { Heroes = new ObservableRangeCollection <Result>(heroes.OrderBy(p => p.Name)); Heroes.AddRange(Heroes); Message = "NENHUM PERSONAGEM FOI CARREGADO"; } UserDialogs.Instance.ShowLoading("Finalizando..", MaskType.Gradient); UserDialogs.Instance.HideLoading(); } catch (Exception exception) { UserDialogs.Instance.ShowLoading("Finalizando..", MaskType.Gradient); UserDialogs.Instance.HideLoading(); var properties = new Dictionary <string, string> { { "CharacterViewModel.cs", "InitializeAsync" } }; //Crashes.TrackError(exception, properties); Heroes = new ObservableRangeCollection <Result>(); Heroes.AddRange(Heroes); } }
public void RestockHeroes(List <int> rosterIds, Estate estate) { var heroClasses = DarkestDungeonManager.Data.HeroClasses.Keys.ToList(); Heroes.AddRange(EventHeroes); EventHeroes.Clear(); GraveIndexes.Clear(); #region Clear unrecruited heroes if (Heroes != null && Heroes.Count > 0) { for (int i = 0; i < Heroes.Count; i++) { if (rosterIds.Contains(Heroes[i].RosterId)) { Debug.LogError("Same id returned while restocking heroes."); } else { rosterIds.Add(Heroes[i].RosterId); } estate.HeroPurchases.Remove(Heroes[i].RosterId); } } #endregion #region Create new recruits Heroes = new List <Hero>(); if (DarkestDungeonManager.RaidManager.Quest != null && DarkestDungeonManager.RaidManager.Quest.Goal.Id == "tutorial_final_room") { for (int i = 0; i < firstHeroClasses.Length; i++) { int id = rosterIds[Random.Range(0, rosterIds.Count)]; var newHero = new Hero(id, firstHeroClasses[i], LocalizationManager.GetString("hero_name_" + Random.Range(0, 556).ToString())); Heroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); } } else { for (int i = 0; i < RecruitSlots; i++) { RecruitUpgrade experienceUpgrade = null; if (CurrentRecruitMaxLevel > 0) { for (int j = 0; j <= RecruitExperienceUpgrades.Count - 1; j++) { if (RecruitExperienceUpgrades[j].Level <= CurrentRecruitMaxLevel && RandomSolver.CheckSuccess(RecruitExperienceUpgrades[j].Chance)) { experienceUpgrade = RecruitExperienceUpgrades[j]; break; } } } int id = rosterIds[Random.Range(0, rosterIds.Count)]; string heroClass = heroClasses[Random.Range(0, DarkestDungeonManager.Data.HeroClasses.Count)]; string heroName = LocalizationManager.GetString("hero_name_" + Random.Range(0, 556).ToString()); var newHero = experienceUpgrade == null ? new Hero(id, heroClass, heroName) : new Hero(id, heroClass, heroName, experienceUpgrade); Heroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); } } #endregion #region Add recruits for minimum of one party int abominations = DarkestDungeonManager.Campaign.Heroes.FindAll(hero => hero.Class == "abomination").Count + Heroes.FindAll(hero => hero.Class == "abomination").Count; int additionalHeroes = 4 - DarkestDungeonManager.Campaign.Heroes.Count - Heroes.Count + abominations; if (abominations > 3) { return; } for (int i = 0; i < additionalHeroes; i++) { RecruitUpgrade experienceUpgrade = null; if (CurrentRecruitMaxLevel > 0) { for (int j = 0; j <= RecruitExperienceUpgrades.Count - 1; j++) { if (RecruitExperienceUpgrades[j].Level <= CurrentRecruitMaxLevel && RandomSolver.CheckSuccess(RecruitExperienceUpgrades[j].Chance)) { experienceUpgrade = RecruitExperienceUpgrades[j]; break; } } } int id = rosterIds[Random.Range(0, rosterIds.Count)]; string heroClass = "abomination"; while (heroClass == "abomination") { heroClass = heroClasses[Random.Range(0, DarkestDungeonManager.Data.HeroClasses.Count)]; } string heroName = LocalizationManager.GetString("hero_name_" + Random.Range(0, 556).ToString()); var newHero = experienceUpgrade == null ? new Hero(id, heroClass, heroName) : new Hero(id, heroClass, heroName, experienceUpgrade); Heroes.Add(newHero); rosterIds.Remove(id); GeneratePurchaseInfo(newHero, estate); } #endregion }