예제 #1
0
 public void executeBehavior()
 {
     sterilizeEngagedEnemies();
     if (currentlyBlocking < heroStats.getBlock())
     {
         List <GameObject> enemiesInRange = Utils.getEnemiesInRange(transform.position, heroStats.getRange());
         if (enemiesInRange.Any())
         {
             tryToBlockEnemy(enemiesInRange);
         }
     }
 }
예제 #2
0
    void FixedUpdate()
    {
        //clean out enemies that have been killed by other units
        sterilizeEngagedEnemies();
        //fetch and block enemies in range
        List <GameObject> enemiesInRange = Utils.getEnemiesInRange(transform.position,
                                                                   heroStats.getRange());

        if (enemiesInRange.Count > 0 && currentlyBlocking < heroStats.getBlock())
        {
            tryToBlockEnemy(enemiesInRange);
        }
        //try to attack enemies
        if (engagedEnemies.Count > 0 && Time.time > nextAttackTime)
        {
            nextAttackTime = Time.time + attackSpeed;
            attackEngagedEnemies();
        }
    }
예제 #3
0
 public void updateUI()
 {
     currentHp.text          = "" + selectedHeroHealthBar.getCurrentHealth() + " / " + selectedHeroHealthBar.getMaxHealth();
     currentAttackSpeed.text = "" + Utils.calculateAttackRate(selectedHeroStats.getUnitType(), selectedHeroStats.getAgility());
     unitType.text           = "" + Enum.GetName(typeof(Utils.UnitType), selectedHeroStats.getUnitType());
     currentExperience.text  = "" + selectedHeroStats.getExperience();
     Level.text            = "" + selectedHeroStats.getLevel();
     nextLevelXP.text      = "" + selectedHeroStats.getNextLevelExperience();
     Health.text           = "" + selectedHeroStats.getHealth();
     Attack.text           = "" + selectedHeroStats.getAttack();
     Magic.text            = "" + selectedHeroStats.getMagic();
     Defense.text          = "" + selectedHeroStats.getDefense();
     Resistance.text       = "" + selectedHeroStats.getResistance();
     Agility.text          = "" + selectedHeroStats.getAgility();
     Block.text            = "" + selectedHeroStats.getBlock();
     refundButtonText.text = "REFUND\n +" + (int)(selectedHeroStats.getCost() * .66f) + " REQ";
     updateAbilityButtonValidity();
 }