Encode() 공개 메소드

public Encode ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
리턴 void
예제 #1
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(101, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     Field7.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
 }
예제 #2
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, PlayerIndex);
     ToonId.Encode(buffer);
     GameAccountId.Encode(buffer);
     buffer.WriteCharArray(49, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     StateData.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteUInt(32, ActorID);
 }
예제 #3
0
 public override void Encode(GameBitBuffer buffer)
 {
     State.Encode(buffer);
 }
예제 #4
0
 public override void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
 }