public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(101, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); Field7.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, PlayerIndex); ToonId.Encode(buffer); GameAccountId.Encode(buffer); buffer.WriteCharArray(49, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); StateData.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteUInt(32, ActorID); }
public override void Encode(GameBitBuffer buffer) { State.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); }