Encode() public method

public Encode ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
return void
Esempio n. 1
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(101, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     Field7.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
 }
Esempio n. 2
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, PlayerIndex);
     ToonId.Encode(buffer);
     GameAccountId.Encode(buffer);
     buffer.WriteCharArray(49, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     StateData.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteUInt(32, ActorID);
 }
Esempio n. 3
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 public override void Encode(GameBitBuffer buffer)
 {
     State.Encode(buffer);
 }
Esempio n. 4
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 public override void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
 }