예제 #1
0
 void Start()
 {
     //To mark the arrow not visible before launch
     spriteRenderer = GetComponent<SpriteRenderer>();
     spriteRenderer.enabled = false;
     groundClicked = false;
     reachGround = false;
     enemiesRealName = new string[enemyHitLimit];
     enemiesCaught = new GameObject[enemyHitLimit];
     heroSkillTrigger = transform.parent.GetComponent<HeroSkillTrigger>();
     countEnemiesTargeted = 0;
     countEnemiesHit = 0;
     markedTargetName = "ChickenTerrorVictim";
 }
예제 #2
0
 void Awake()
 {
     hero = GetComponent<Hero>();
     heroSkillTrigger = GetComponent<HeroSkillTrigger>();
 }
예제 #3
0
 void Start()
 {
     //To mark the arrow not visible before launch
     spriteRenderer = GetComponent<SpriteRenderer>();
     spriteRenderer.enabled = false;
     groundClicked = false;
     reachGround = false;
     enemiesRealName = new string[enemyHitLimit];
     enemiesCaught = new GameObject[enemyHitLimit];
     heroSkillTrigger = transform.parent.GetComponent<HeroSkillTrigger>();
     countEnemiesTargeted = 0;
     countEnemiesHit = 0;
     markedTargetName = "FullpressureVictim";
     this.transform.rotation =  Quaternion.identity;// new Quaternion (0, 0, 0,0);
 }
예제 #4
0
 void Awake()
 {
     heroSkill = transform.parent.parent.GetComponent<HeroSkill>();
     heroSkillTrigger = transform.parent.parent.GetComponent<HeroSkillTrigger>();
 }