void Start() { //To mark the arrow not visible before launch spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer.enabled = false; groundClicked = false; reachGround = false; enemiesRealName = new string[enemyHitLimit]; enemiesCaught = new GameObject[enemyHitLimit]; heroSkillTrigger = transform.parent.GetComponent<HeroSkillTrigger>(); countEnemiesTargeted = 0; countEnemiesHit = 0; markedTargetName = "ChickenTerrorVictim"; }
void Awake() { hero = GetComponent<Hero>(); heroSkillTrigger = GetComponent<HeroSkillTrigger>(); }
void Start() { //To mark the arrow not visible before launch spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer.enabled = false; groundClicked = false; reachGround = false; enemiesRealName = new string[enemyHitLimit]; enemiesCaught = new GameObject[enemyHitLimit]; heroSkillTrigger = transform.parent.GetComponent<HeroSkillTrigger>(); countEnemiesTargeted = 0; countEnemiesHit = 0; markedTargetName = "FullpressureVictim"; this.transform.rotation = Quaternion.identity;// new Quaternion (0, 0, 0,0); }
void Awake() { heroSkill = transform.parent.parent.GetComponent<HeroSkill>(); heroSkillTrigger = transform.parent.parent.GetComponent<HeroSkillTrigger>(); }