public void Close() { canvasGroup.alpha = 0; isOpen = false; canvasGroup.interactable = false; canvasGroup.blocksRaycasts = false; unitIndex = -1; if (hero != null) { hero.Deselect(); } }
public void Deselect() { //if (CharacterPanelController.instance.GetUnitIndex() == partyIndex) if (heroRef != null && heroRef.GetPanelState()) { return; } if (heroRef != null && isHighlit) { isHighlit = false; heroRef.Deselect(); } isHighlit = false; border.color = normal_color; }