public void Close()
 {
     canvasGroup.alpha          = 0;
     isOpen                     = false;
     canvasGroup.interactable   = false;
     canvasGroup.blocksRaycasts = false;
     unitIndex                  = -1;
     if (hero != null)
     {
         hero.Deselect();
     }
 }
Esempio n. 2
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    public void Deselect()
    {
        //if (CharacterPanelController.instance.GetUnitIndex() == partyIndex)
        if (heroRef != null && heroRef.GetPanelState())
        {
            return;
        }

        if (heroRef != null && isHighlit)
        {
            isHighlit = false;
            heroRef.Deselect();
        }
        isHighlit    = false;
        border.color = normal_color;
    }