//FIXME_VAR_TYPE transform; //void Start() //{ // //GameObject lOwner = transform.parent.gameObject; // if (!owner) // return; // if (Network.peerType != NetworkPeerType.Disconnected && networkView.isMine) // { // networkView.RPC("RPCSetOwner", RPCMode.Others, owner.networkView.viewID); // networkView.enabled = true; // } //} public void setOwner(GameObject pOwner) { gameObject.name = "NS"; transform.parent = pOwner.transform; transform.localPosition = Vector3.zero; owner = pOwner; hero = owner.GetComponentInChildren<Hero>(); character = hero.getCharacter(); actionCommandControl = owner.GetComponentInChildren<ActionCommandControl>(); life = owner.GetComponent<Life>(); soldierModelSmoothMove = owner.GetComponent<SoldierModelSmoothMove>(); }