public void ChangeWeapon(int num, HenryWeapon w) { if(num < 1 || num > 10) { Console.WriteLine("Invalid weapon hardpoint access: " + num); return; } Weapons[num-1] = new WeaponIndicator(w, this.Position + new Vector2(45, 0) * (num-1)); }
public void AddWeapon(HenryWeapon w) { Weapons.Add(new WeaponIndicator(w, this.Position + new Vector2(45, 0) * Weapons.Count, (Weapons.Count+1).ToString())); }