public void ChangeWeapon(int num, HenryWeapon w)
 {
     if(num < 1 || num > 10) {
         Console.WriteLine("Invalid weapon hardpoint access: " + num);
         return;
     }
     Weapons[num-1] = new WeaponIndicator(w, this.Position + new Vector2(45, 0) * (num-1));
 }
 public void AddWeapon(HenryWeapon w)
 {
     Weapons.Add(new WeaponIndicator(w, this.Position + new Vector2(45, 0) * Weapons.Count, (Weapons.Count+1).ToString()));
 }