void Awake() { DebugUtils.Init(this.gameObject); Application.runInBackground = true; Screen.sleepTimeout = SleepTimeout.NeverSleep; DontDestroyOnLoad(this.gameObject); gameObject.AddComponent <Loom>(); ClientTcpMessage.platform = DeviceUtil.Instance.GetPlatform(); ClientTcpMessage.gameVersion = VersionUtil.Instance.curVersion.Build; AssetBundleManager abManager = GameObject.Find("AssetBundleManager").GetComponent <AssetBundleManager> (); #if UNITY_EDITOR string path = Application.dataPath + "/../AssetBundles/editorLoadAsset.txt"; if (System.IO.File.Exists(path)) { Constants.GameConstants.LoadAssetByEditor = System.IO.File.ReadAllText(path) == "1" ? true : false; } else { Constants.GameConstants.LoadAssetByEditor = true; } Debug.Log("The current AB loading method is : " + (Constants.GameConstants.LoadAssetByEditor ? "editor!" : "assetbundle!")); #endif DownloadResource.Instance.CheckResourceVersion(delegate() { ClientTcpMessage.resVersion = DownloadResource.localVersionCode; VersionUtil.Instance.SetResourceVersion(DownloadResource.localVersionCode); DataManager.GetInstance().LoadGameData(); GameResourceLoadManager.GetInstance().Startup(abManager); HeartBeat.Init(); // TODO: ban the UI for now! // 20170302 // @Woody GameObject networkSelect = Instantiate(Resources.Load("Prefabs/UI/NetworkSelectMenu")) as GameObject; networkSelect.transform.parent = GameObject.Find("UI Root/Camera").transform; networkSelect.transform.localPosition = Vector3.zero; networkSelect.transform.localRotation = Quaternion.identity; networkSelect.transform.localScale = Vector3.one; }, abManager); }