コード例 #1
0
    void Awake()
    {
        DebugUtils.Init(this.gameObject);

        Application.runInBackground = true;
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;

        DontDestroyOnLoad(this.gameObject);

        gameObject.AddComponent <Loom>();

        ClientTcpMessage.platform    = DeviceUtil.Instance.GetPlatform();
        ClientTcpMessage.gameVersion = VersionUtil.Instance.curVersion.Build;

        AssetBundleManager abManager = GameObject.Find("AssetBundleManager").GetComponent <AssetBundleManager> ();

#if UNITY_EDITOR
        string path = Application.dataPath + "/../AssetBundles/editorLoadAsset.txt";
        if (System.IO.File.Exists(path))
        {
            Constants.GameConstants.LoadAssetByEditor = System.IO.File.ReadAllText(path) == "1" ? true : false;
        }
        else
        {
            Constants.GameConstants.LoadAssetByEditor = true;
        }
        Debug.Log("The current AB loading method is : " + (Constants.GameConstants.LoadAssetByEditor ? "editor!" : "assetbundle!"));
#endif
        DownloadResource.Instance.CheckResourceVersion(delegate()
        {
            ClientTcpMessage.resVersion = DownloadResource.localVersionCode;
            VersionUtil.Instance.SetResourceVersion(DownloadResource.localVersionCode);
            DataManager.GetInstance().LoadGameData();


            GameResourceLoadManager.GetInstance().Startup(abManager);

            HeartBeat.Init();

            // TODO: ban the UI for now!
            // 20170302
            // @Woody
            GameObject networkSelect              = Instantiate(Resources.Load("Prefabs/UI/NetworkSelectMenu")) as GameObject;
            networkSelect.transform.parent        = GameObject.Find("UI Root/Camera").transform;
            networkSelect.transform.localPosition = Vector3.zero;
            networkSelect.transform.localRotation = Quaternion.identity;
            networkSelect.transform.localScale    = Vector3.one;
        }, abManager);
    }