void OnTriggerEnter2D(Collider2D other) // if the collider got trigger by player not other { if (other.name == "Player") { GetComponent <Animator>().SetTrigger("axe"); Healthmanager.Hurtplayer(damageToGive); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <Player>() == null) { return; } Healthmanager.Hurtplayer(-HealthToGive); //Pickupsound.Play(); Destroy(gameObject); }