예제 #1
0
 void OnTriggerEnter2D(Collider2D other) // if the collider got trigger by player not other
 {
     if (other.name == "Player")
     {
         GetComponent <Animator>().SetTrigger("axe");
         Healthmanager.Hurtplayer(damageToGive);
     }
 }
예제 #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.GetComponent <Player>() == null)
        {
            return;
        }

        Healthmanager.Hurtplayer(-HealthToGive);

        //Pickupsound.Play();

        Destroy(gameObject);
    }
예제 #3
0
    public Healthmanager healthManager; // so the player doesnt die every time his hp is 0, from healthmanager

    // Use this for initialization
    void Start()
    {
        player = FindObjectOfType <Player>();

        healthManager = FindObjectOfType <Healthmanager>();
    }