public void assignInfo() { theHM = GetComponent <HealthManagerSingle>(); theSR = GetComponent <SpriteRenderer>(); theHM.maxHealth = enemy.maxHP; theHM.currentHealth = enemy.maxHP; body = enemy.body; weapon1.GetComponent <SpriteRenderer>().sprite = enemy.weapon1; weapon2.GetComponent <SpriteRenderer>().sprite = enemy.weapon2; theSR.sprite = body; }
// Start is called before the first frame update void Start() { theHM = GetComponent <HealthManagerSingle>(); }