Ejemplo n.º 1
0
    public void assignInfo()
    {
        theHM = GetComponent <HealthManagerSingle>();
        theSR = GetComponent <SpriteRenderer>();

        theHM.maxHealth     = enemy.maxHP;
        theHM.currentHealth = enemy.maxHP;
        body = enemy.body;
        weapon1.GetComponent <SpriteRenderer>().sprite = enemy.weapon1;
        weapon2.GetComponent <SpriteRenderer>().sprite = enemy.weapon2;
        theSR.sprite = body;
    }
 // Start is called before the first frame update
 void Start()
 {
     theHM = GetComponent <HealthManagerSingle>();
 }