public void Jump() { HealthManager.Exhaust(IsSprinting ? 0.2f : 0.05f); Velocity += new Vector3(0f, 0.42f, 0f); //Velocity += new Vector3(0f, MathF.Sqrt(2f * (float) (Gravity * 20f) * 1.2f), 0f); Network?.EntityAction((int)EntityId, EntityAction.Jump); }