public void GetDamage(int amountOfDamage, HealthManager shooter, GameObject bullet) { if (m_healthManager == shooter) { return; } int damageGive; int damageRecieve; damageRecieve = (amountOfDamage * m_DamageMultiplicator) + m_DamageAdd; if (m_AmountOfArmor > 0) { damageGive = damageRecieve - m_AmountOfArmor; } else { damageGive = damageRecieve; } if (m_AmountOfArmor > 0) { m_AmountOfArmor -= damageRecieve; } if (damageGive > 0) { m_healthManager.DeacreseLife(damageGive, bullet); } }