// Update is called once per frame private void Update() { anim.SetBool("Grounded", grounded); anim.SetBool("Couch", couch); anim.SetFloat("Speed", Mathf.Abs(r2.velocity.x)); if (currentMana < maxMana) { currentMana += regenMana * Time.deltaTime; } if (currentHealth < maxHealth) { currentHealth += regenHealth * Time.deltaTime; } manaBar.SetMana(currentMana); healthBar.SetHealth(currentHealth); }