void DestroyTheMonster() { if (!IsHeadsOk() || m_State == MonsterState.Destroyed) { return; } Debug.Log("DestroyTheMonster"); m_LvlController.GameOver(); m_LeftHeadContr.MonsterIsDestroying(); m_RightHeadContr.MonsterIsDestroying(); SetTarget(-10.0f); m_State = MonsterState.Destroyed; }