//可以成功调用
 public void GetGlueHit(bool para)
 {
     if (para == true)
     {
         if (rigidHaze.velocity.y > 0.000001)
         {
             rigidHaze.velocity = minVelo;
         }
         else
         {   //包含在平地以及下降状态的速度变化
             Vector2 temp = rigidHaze.velocity;
             temp.x             = minVelo.x;
             rigidHaze.velocity = temp;
         }
         hazeState = HazeStateType.HitByWatermelon;
     }
     else
     {
         Vector2 temp = rigidHaze.velocity;
         temp.x             = defaVelocity.x;
         rigidHaze.velocity = temp;
         hazeState          = HazeStateType.Run;
     }
 }
 //可以成功调用
 public void GetGlueHit(bool para)
 {
     if (para == true)
     {
         if (rigidHaze.velocity.y > 0.000001)
         {
             rigidHaze.velocity = minVelo;
         }
         else
         {   //包含在平地以及下降状态的速度变化
             Vector2 temp = rigidHaze.velocity;
             temp.x = minVelo.x;
             rigidHaze.velocity = temp;
         }
         hazeState = HazeStateType.HitByWatermelon;
     }
     else
     {
         Vector2 temp = rigidHaze.velocity;
         temp.x = defaVelocity.x;
         rigidHaze.velocity = temp;
         hazeState = HazeStateType.Run;
     }
 }