private void Awake() { m_havocController = GetComponent <HavocController>(); m_havocMovement = GetComponent <HavocMovement>(); m_audioSource = GetComponent <AudioSource>(); Lives = m_lives; Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("DXT3R"), LayerMask.NameToLayer("H4VC33"), false); }
private void Awake() { m_dXT3R = GetComponent <DXT3R>(); m_havocMovement = GetComponent <HavocMovement>(); m_havocAnimator = GetComponent <HavocAnimator>(); m_audioSource = GetComponent <AudioSource>(); m_canDashFromCharge = true; }
void Awake() { m_dxt3R = GetComponent <DXT3R>(); m_havocMovement = GetComponent <HavocMovement>(); m_animator = GetComponent <Animator>(); }