Example #1
0
 private void Awake()
 {
     m_havocController = GetComponent <HavocController>();
     m_havocMovement   = GetComponent <HavocMovement>();
     m_audioSource     = GetComponent <AudioSource>();
     Lives             = m_lives;
     Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("DXT3R"), LayerMask.NameToLayer("H4VC33"), false);
 }
 private void Awake()
 {
     m_dXT3R             = GetComponent <DXT3R>();
     m_havocMovement     = GetComponent <HavocMovement>();
     m_havocAnimator     = GetComponent <HavocAnimator>();
     m_audioSource       = GetComponent <AudioSource>();
     m_canDashFromCharge = true;
 }
Example #3
0
 void Awake()
 {
     m_dxt3R         = GetComponent <DXT3R>();
     m_havocMovement = GetComponent <HavocMovement>();
     m_animator      = GetComponent <Animator>();
 }