//could be used for Behaviour-class to get the value of that card in your hand public virtual float getValueOfCardInHand(Handmanager.Handcard hc) { return 5; }
//penalty if card is attacking the target-minion public virtual float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal) { return 0; }