Example #1
0
 //could be used for Behaviour-class to get the value of that card in your hand
 public virtual float getValueOfCardInHand(Handmanager.Handcard hc)
 {
     return 5;
 }
Example #2
0
 //penalty if card is attacking the target-minion
 public virtual float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
 {
     return 0;
 }