void OnTriggerExit(Collider o) { HandTypeRigged myComp = o.GetComponent <HandTypeRigged>(); if (myComp) { brakeCollision = false; } }
void OnTriggerStay(Collider o) { HandTypeRigged myComp = o.GetComponent <HandTypeRigged>(); if (myComp) { brakeCollision = true; } }