public override bool IsHandClosed(Hand handId)
        {
#if VRTK_DEFINE_SDK_MANUS_VR
            return(handData.HandClosed(HandToDeviceType(handId)));
#else
            return(false);
#endif
        }
    // Update is called once per frame
    void Update()
    {
        if (handData.HandClosed(deviceType))
        {
            if (collidingObject)
            {
                GrabObject();
            }
        }

        if (handData.HandOpened(deviceType))
        {
            if (objectInHand)
            {
                ReleaseObject();
            }
        }
    }