public void AddWin(HSCounter hsc)
 {
     if (DefaultCounter.IsSelected())
         AddDefaultWin(hsc);
     else if (Druid.IsSelected())
         AddDruidWin(hsc);
     else if (Hunter.IsSelected())
         AddHunterWin(hsc);
     else if (Mage.IsSelected())
         AddMageWin(hsc);
     else if (Paladin.IsSelected())
         AddPaladinWin(hsc);
     else if (Priest.IsSelected())
         AddPriestWin(hsc);
     else if (Rogue.IsSelected())
         AddRogueWin(hsc);
     else if (Shaman.IsSelected())
         AddShamanWin(hsc);
     else if (Warlock.IsSelected())
         AddWarlockWin(hsc);
     else if (Warrior.IsSelected())
         AddWarriorWin(hsc);
 }
 public void AddLoss(HSCounter hsc)
 {
     if (DefaultCounter.IsSelected())
         AddDefaultLoss(hsc);
     else if (Druid.IsSelected())
         AddDruidLoss(hsc);
     else if (Hunter.IsSelected())
         AddHunterLoss(hsc);
     else if (Mage.IsSelected())
         AddMageLoss(hsc);
     else if (Paladin.IsSelected())
         AddPaladinLoss(hsc);
     else if (Priest.IsSelected())
         AddPriestLoss(hsc);
     else if (Rogue.IsSelected())
         AddRogueLoss(hsc);
     else if (Shaman.IsSelected())
         AddShamanLoss(hsc);
     else if (Warlock.IsSelected())
         AddWarlockLoss(hsc);
     else if (Warrior.IsSelected())
         AddWarriorLoss(hsc);
 }
 private void AddPaladinLoss(HSCounter hsc)
 {
     Paladin paladin = new Paladin();
     paladin.LoseButton_Clicked(hsc);
 }
 private void AddMageLoss(HSCounter hsc)
 {
     Mage mage = new Mage();
     mage.LoseButton_Clicked(hsc);
 }
 private void AddHunterLoss(HSCounter hsc)
 {
     Hunter hunter = new Hunter();
     hunter.LoseButton_Clicked(hsc);
 }
 private void AddDruidLoss(HSCounter hsc)
 {
     Druid druid = new Druid();
     druid.LoseButton_Clicked(hsc);
 }
 private void AddDruidWin(HSCounter hsc)
 {
     Druid druid = new Druid();
     druid.WinButton_Clicked(hsc);
 }
 private void AddWarlockLoss(HSCounter hsc)
 {
     Warlock warlock = new Warlock();
     warlock.LoseButton_Clicked(hsc);
 }
 private void AddRogueLoss(HSCounter hsc)
 {
     Rogue rogue = new Rogue();
     rogue.LoseButton_Clicked(hsc);
 }
 private void AddShamanWin(HSCounter hsc)
 {
     Shaman shaman = new Shaman();
     shaman.WinButton_Clicked(hsc);
 }
 private void AddRogueWin(HSCounter hsc)
 {
     Rogue rogue = new Rogue();
     rogue.WinButton_Clicked(hsc);
 }
 private void AddPriestWin(HSCounter hsc)
 {
     Priest priest = new Priest();
     priest.WinButton_Clicked(hsc);
 }
 private void AddPaladinWin(HSCounter hsc)
 {
     Paladin paladin = new Paladin();
     paladin.WinButton_Clicked(hsc);
 }
 private void AddMageWin(HSCounter hsc)
 {
     Mage mage = new Mage();
     mage.WinButton_Clicked(hsc);
 }
 private void AddHunterWin(HSCounter hsc)
 {
     Hunter hunter = new Hunter();
     hunter.WinButton_Clicked(hsc);
 }
 private void AddWarlockWin(HSCounter hsc)
 {
     Warlock warlock = new Warlock();
     warlock.WinButton_Clicked(hsc);
 }
 private void AddPriestLoss(HSCounter hsc)
 {
     Priest priest = new Priest();
     priest.LoseButton_Clicked(hsc);
 }
 private void AddWarriorWin(HSCounter hsc)
 {
     Warrior warrior = new Warrior();
     warrior.WinButton_Clicked(hsc);
 }
 private void AddShamanLoss(HSCounter hsc)
 {
     Shaman shaman = new Shaman();
     shaman.LoseButton_Clicked(hsc);
 }
 private void AddDefaultLoss(HSCounter hsc)
 {
     DefaultCounter dfc = new DefaultCounter();
     dfc.LoseButton_Clicked(hsc);
 }
 private void AddWarriorLoss(HSCounter hsc)
 {
     Warrior warrior = new Warrior();
     warrior.LoseButton_Clicked(hsc);
 }
 private void AddDefaultWin(HSCounter hsc)
 {
     DefaultCounter dfc = new DefaultCounter();
     dfc.WinButton_Clicked(hsc);
 }