public void AddWin(HSCounter hsc) { if (DefaultCounter.IsSelected()) AddDefaultWin(hsc); else if (Druid.IsSelected()) AddDruidWin(hsc); else if (Hunter.IsSelected()) AddHunterWin(hsc); else if (Mage.IsSelected()) AddMageWin(hsc); else if (Paladin.IsSelected()) AddPaladinWin(hsc); else if (Priest.IsSelected()) AddPriestWin(hsc); else if (Rogue.IsSelected()) AddRogueWin(hsc); else if (Shaman.IsSelected()) AddShamanWin(hsc); else if (Warlock.IsSelected()) AddWarlockWin(hsc); else if (Warrior.IsSelected()) AddWarriorWin(hsc); }
public void AddLoss(HSCounter hsc) { if (DefaultCounter.IsSelected()) AddDefaultLoss(hsc); else if (Druid.IsSelected()) AddDruidLoss(hsc); else if (Hunter.IsSelected()) AddHunterLoss(hsc); else if (Mage.IsSelected()) AddMageLoss(hsc); else if (Paladin.IsSelected()) AddPaladinLoss(hsc); else if (Priest.IsSelected()) AddPriestLoss(hsc); else if (Rogue.IsSelected()) AddRogueLoss(hsc); else if (Shaman.IsSelected()) AddShamanLoss(hsc); else if (Warlock.IsSelected()) AddWarlockLoss(hsc); else if (Warrior.IsSelected()) AddWarriorLoss(hsc); }
private void AddPaladinLoss(HSCounter hsc) { Paladin paladin = new Paladin(); paladin.LoseButton_Clicked(hsc); }
private void AddMageLoss(HSCounter hsc) { Mage mage = new Mage(); mage.LoseButton_Clicked(hsc); }
private void AddHunterLoss(HSCounter hsc) { Hunter hunter = new Hunter(); hunter.LoseButton_Clicked(hsc); }
private void AddDruidLoss(HSCounter hsc) { Druid druid = new Druid(); druid.LoseButton_Clicked(hsc); }
private void AddDruidWin(HSCounter hsc) { Druid druid = new Druid(); druid.WinButton_Clicked(hsc); }
private void AddWarlockLoss(HSCounter hsc) { Warlock warlock = new Warlock(); warlock.LoseButton_Clicked(hsc); }
private void AddRogueLoss(HSCounter hsc) { Rogue rogue = new Rogue(); rogue.LoseButton_Clicked(hsc); }
private void AddShamanWin(HSCounter hsc) { Shaman shaman = new Shaman(); shaman.WinButton_Clicked(hsc); }
private void AddRogueWin(HSCounter hsc) { Rogue rogue = new Rogue(); rogue.WinButton_Clicked(hsc); }
private void AddPriestWin(HSCounter hsc) { Priest priest = new Priest(); priest.WinButton_Clicked(hsc); }
private void AddPaladinWin(HSCounter hsc) { Paladin paladin = new Paladin(); paladin.WinButton_Clicked(hsc); }
private void AddMageWin(HSCounter hsc) { Mage mage = new Mage(); mage.WinButton_Clicked(hsc); }
private void AddHunterWin(HSCounter hsc) { Hunter hunter = new Hunter(); hunter.WinButton_Clicked(hsc); }
private void AddWarlockWin(HSCounter hsc) { Warlock warlock = new Warlock(); warlock.WinButton_Clicked(hsc); }
private void AddPriestLoss(HSCounter hsc) { Priest priest = new Priest(); priest.LoseButton_Clicked(hsc); }
private void AddWarriorWin(HSCounter hsc) { Warrior warrior = new Warrior(); warrior.WinButton_Clicked(hsc); }
private void AddShamanLoss(HSCounter hsc) { Shaman shaman = new Shaman(); shaman.LoseButton_Clicked(hsc); }
private void AddDefaultLoss(HSCounter hsc) { DefaultCounter dfc = new DefaultCounter(); dfc.LoseButton_Clicked(hsc); }
private void AddWarriorLoss(HSCounter hsc) { Warrior warrior = new Warrior(); warrior.LoseButton_Clicked(hsc); }
private void AddDefaultWin(HSCounter hsc) { DefaultCounter dfc = new DefaultCounter(); dfc.WinButton_Clicked(hsc); }