void Reset()
 {
     HL2.SetActive(true);
     for (int b = 0; b < Center.Length; b++)
     {
         Center[b].material = Colors[2];
         Border[b].material = Colors[1];
     }
     UtilityImages[0].sprite            = Sprites[0];
     Loading.transform.localEulerAngles = new Vector3(90, 0, 0);
 }
 void UtilityPress()
 {
     if (UtilityImages[0].sprite == Sprites[0])
     {
         Cycle = StartCoroutine(LetterCycles());
     }
     else if (UtilityImages[0].sprite == Sprites[1])
     {
         HL2.SetActive(false);
         HL.SetActive(false);
         StopCoroutine(Cycle);
         Cycle = StartCoroutine(Timer());
     }
 }