void Reset() { HL2.SetActive(true); for (int b = 0; b < Center.Length; b++) { Center[b].material = Colors[2]; Border[b].material = Colors[1]; } UtilityImages[0].sprite = Sprites[0]; Loading.transform.localEulerAngles = new Vector3(90, 0, 0); }
void UtilityPress() { if (UtilityImages[0].sprite == Sprites[0]) { Cycle = StartCoroutine(LetterCycles()); } else if (UtilityImages[0].sprite == Sprites[1]) { HL2.SetActive(false); HL.SetActive(false); StopCoroutine(Cycle); Cycle = StartCoroutine(Timer()); } }