private void handleHCUpdate(AbstractMessage message) { HCMessage hcMessage = message as HCMessage; gameModel.User.HC += hcMessage.Amount; Messenger.Dispatch(HCMessage.UPDATED); updateView(); }
/// <summary> /// 客户端接收到消息 /// </summary> /// <param name="state"></param> /// <param name="msg"></param> private void HCServer_ClientDataState(HCDataStateEnmu state, HCMessage msg) { try { if (msg.ClientID == "") { //没有客户端ID,解析ID string[] info = msg.GetDataString().Split(new string[] { "/" }, StringSplitOptions.None); string ver = info[0]; //协议版本号 msg.ClientID = info[1]; //客户端ID msg.HCClient.ClientID = info[1]; //客户端ID ClientState?.Invoke(HCClientStateEnmu.Connected, msg.HCClient); //客户端连接成功(业务逻辑上成功) } else { ClientDataState?.Invoke(state, msg); } } catch (Exception e) { ServerState?.Invoke(HCServerStateEnmu.RunningException, e.Message); } }