void Update() { GvrAudio.UpdateAudioListener(globalGainDb, occlusionMask); }
void OnEnable() { GvrAudio.UpdateAudioRoom(this, GvrAudio.IsListenerInsideRoom(this)); }
void OnDestroy() { GvrAudio.Shutdown(this); }
void OnDisable() { GvrAudio.UpdateAudioRoom(this, false); }
void Awake() { GvrAudio.Initialize(this, quality); }
void OnEnable() { GvrAudio.UpdateAudioListener(globalGainDb, occlusionMask, worldScale); }
void Awake() { GvrAudio.Initialize(this, quality); Debug.Log(this + " | "); }
void Update() { GvrAudio.UpdateAudioRoom(id, transform, GetSurfaceMaterials(), reflectivity, reverbGainDb, reverbBrightness, reverbTime, size); }