public GunMan AddRandomGunMan() { int index = Random.Range(0, gunMan.Length); GunMan man = gunMan[index]; currentGunMan = Instantiate(man.gameObject).GetComponent<GunMan>(); currentGunMan.ShootTime = Random.Range(300, 2000); return currentGunMan; }
public void RemoveCurrentGunMan() { currentGunMan.Die(); currentGunMan = null; }