Example #1
0
    public GunMan AddRandomGunMan()
    {
        int index = Random.Range(0, gunMan.Length);

        GunMan man = gunMan[index];

        currentGunMan = Instantiate(man.gameObject).GetComponent<GunMan>();

        currentGunMan.ShootTime = Random.Range(300, 2000);

        return currentGunMan;
    }
Example #2
0
    public void RemoveCurrentGunMan()
    {
        currentGunMan.Die();

        currentGunMan = null;
    }