/// <summary> /// Chooses whether to equip the gun or refill existing gun /// </summary> /// <param name="gunHandler"></param> public void PickUpWeapon(GunHandler gunHandler) { if (gunHandler.currentGun.GetType() == pickUpGun.GetType()) { gunHandler.RefillAmmo(gunHandler.currentGun); GameManager.instance.UpdateAmmoBar(gunHandler.currentGun.maxAmmo, gunHandler.currentGun.curAmmo); Destroy(gameObject); } else if (gunHandler.secondaryGun != null) { if (gunHandler.secondaryGun.GetType() == pickUpGun.GetType()) { gunHandler.RefillAmmo(gunHandler.secondaryGun); Destroy(gameObject); } else { Gun temp = gunHandler.currentGun; //If secondary slot isn't empty and current weapon and secondary weapon isn't the same type as pickUpGun gunHandler.EquipGun(pickUpGun); PlaceWeapon(temp); } } else { gunHandler.EquipGun(pickUpGun); //If secondary slot is empty and current weapon isn't the same type as pickUpGun Destroy(gameObject); } }