Exemple #1
0
    /// <summary>
    /// Chooses whether to equip the gun or refill existing gun
    /// </summary>
    /// <param name="gunHandler"></param>
    public void PickUpWeapon(GunHandler gunHandler)
    {
        if (gunHandler.currentGun.GetType() == pickUpGun.GetType())
        {
            gunHandler.RefillAmmo(gunHandler.currentGun);
            GameManager.instance.UpdateAmmoBar(gunHandler.currentGun.maxAmmo, gunHandler.currentGun.curAmmo);

            Destroy(gameObject);
        }
        else if (gunHandler.secondaryGun != null)
        {
            if (gunHandler.secondaryGun.GetType() == pickUpGun.GetType())
            {
                gunHandler.RefillAmmo(gunHandler.secondaryGun);
                Destroy(gameObject);
            }
            else
            {
                Gun temp = gunHandler.currentGun; //If secondary slot isn't empty and current weapon and secondary weapon isn't the same type as pickUpGun
                gunHandler.EquipGun(pickUpGun);
                PlaceWeapon(temp);
            }
        }
        else
        {
            gunHandler.EquipGun(pickUpGun); //If secondary slot is empty and current weapon isn't the same type as pickUpGun
            Destroy(gameObject);
        }
    }