// Update is called once per frame void Update() { if (this.isDead()) { this.crossHairs.enabled = false; return; } // MOVIMENTA O PERSONAGEM COM AS TECLAS Vector3 moveInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical")); Vector3 moveVelocity = moveInput.normalized * moveSpeed; // TODO AQUI controller.Move(moveVelocity); // O PERSONAGEM OLHA PARA ONDE O MOUSE ESTIVER Ray ray = viewCamera.ScreenPointToRay(Input.mousePosition); Plane groundPlane = new Plane(Vector3.up, Vector3.up * gunController.GunHeight()); float rayDistance; if (groundPlane.Raycast(ray, out rayDistance)) { Vector3 point = ray.GetPoint(rayDistance); Debug.DrawLine(ray.origin, point, Color.red); controller.LookAt(point); crossHairs.transform.position = point; crossHairs.DetectTargets(ray); } // ATIRAR if (Input.GetMouseButton(0)) { gunController.OnTriggerHold(); } if (Input.GetMouseButtonUp(0)) { gunController.OntriggerRelease(); } if (Input.GetKeyDown(KeyCode.R)) { gunController.Reload(); } if (Input.GetKeyDown(KeyCode.E)) { gunController.ChangeFireMod(); } if (Input.GetKeyDown(KeyCode.T)) { gunController.EquipGun(gunNumber++); } if (transform.position.y < -10) { TakeDamage(health); } if (Input.GetKeyDown(KeyCode.Space)) { controller.Jump(); } }