private void OnTriggerEnter(Collider other) { if (other.transform.CompareTag("Item")) { Item item = other.GetComponent <Item>(); int extra = 0; if (item.itemType == ItemType.Score) { SoundManager.instance.PlaySE("Score"); extra = item.extraScore; ScoreManager.extraScore += extra; } else if (item.itemType == ItemType.Normalgun_Bullet) { SoundManager.instance.PlaySE("Bullet"); extra = item.extraBullet; guns[NORMAL_GUN].bulletCount += extra; gunController.BulletUISetting(); } string message = "+" + extra; FloatingTextManager.instance.CreatingFloatingText(other.transform.position, message); Destroy(other.gameObject); } }