예제 #1
0
    // public GameObject camerasParent;
    // public GameObject FPSCAMERA;
    //  public float walkSpeed = 4f;
    // public float hRotationSpeed = 100f;
    // public float vRotationSpeed = 80f;
    //  public float sprintSpeed = 8f;

    private void Start()
    {
        //Esconde y bloquea el ratón
        Cursor.visible    = false;
        Cursor.lockState  = CursorLockMode.Locked;
        characterMovement = GetComponent <CharacterMovement>();
        mouseLook         = GetComponent <MouseLook>();
        gunAiming         = GetComponentInChildren <GunAiming>(); //?
        fireWeapon        = GetComponentInChildren <FireWeapon>();
    }
예제 #2
0
    private void Start()
    {
        Cursor.visible   = false;
        Cursor.lockState = CursorLockMode.Locked;

        GameObject.Find("Capsule").GetComponent <MeshRenderer>().enabled = false;

        characterMovement = GetComponent <CharacterMovement>();
        mouseLook         = GetComponent <MouseLook>();
        gunAiming         = GetComponentInChildren <GunAiming>();
        fireWeapon        = GetComponentInChildren <FireWeapon>();
    }