// public GameObject camerasParent; // public GameObject FPSCAMERA; // public float walkSpeed = 4f; // public float hRotationSpeed = 100f; // public float vRotationSpeed = 80f; // public float sprintSpeed = 8f; private void Start() { //Esconde y bloquea el ratón Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; characterMovement = GetComponent <CharacterMovement>(); mouseLook = GetComponent <MouseLook>(); gunAiming = GetComponentInChildren <GunAiming>(); //? fireWeapon = GetComponentInChildren <FireWeapon>(); }
private void Start() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; GameObject.Find("Capsule").GetComponent <MeshRenderer>().enabled = false; characterMovement = GetComponent <CharacterMovement>(); mouseLook = GetComponent <MouseLook>(); gunAiming = GetComponentInChildren <GunAiming>(); fireWeapon = GetComponentInChildren <FireWeapon>(); }