private void OnGuildList(NetConnection <NetSession> sender, GuildListRequest request) { Character character = sender.Session.Character; Log.InfoFormat("OnGuildList:: character:[{0}]{1}", character.Id, character.Name); sender.Session.Response.guildList = new GuildListResponse(); sender.Session.Response.guildList.Result = Result.Success; sender.SendResponse(); }
private void OnGuildList(NetConnection <NetSession> sender, GuildListRequest request) { Character character = sender.Session.Character; Log.InfoFormat("OnGuildList: character:【{0}】 {1}", character.Id, character.Name); sender.Session.Response.guildList = new GuildListResponse(); sender.Session.Response.guildList.Guilds.AddRange(GuildManager.Instance.GetGuildsInfo()); sender.Session.Response.guildList.Result = Result.Success; sender.SendResponse(); }